Divinity: Original Sin was a game that offered fans of the old Blackisle and Bioware titles a modern presentation of some of their favorite ideas while focusing on cooperative questing and that most elusive of design bullet points: emergent game play. What backers and purchasers received surprisingly lived up to that simultaneously vague yet boastful mission statement. In June of 2014 Larian Studios released Divinity: Original Sin for PC after a successful Kickstarter campaign and a relatively short early access development cycle that promised “…an old-school cRPG with new ideas and modern execution”.
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